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Firstly lets discuss the wilderness boundaries, before 07

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Here are my top ten OSRS Gold I have as partners. This is just a listing of the top 10 merchants from Runescape that I sell with. I'm now focusing on investing my cash in skills and not runescape. Good Luck to everybody! :huh? (I'm sorry if it was in the wrong spot Please relocate it to the right location if possible)

I can't really say much about the female voice. I'm not sure who the person behind the door would be, maybe somebody from Zaros. I hope that it's interesting and has a story to tell, not just "Here's another boss." Fight, stab and kill. Update

I'm seeking God to allow the players access to the random generator in Dungeons so that they can increase their challenge level before their boss. As for teamwork, why don't they have a mechanic that disables one player and another player must rescue them? It's the simplest method. But the random dungeon generator would have be able to generate the highest level for each challenge. This way, you won't get into dung problems when half of the dungeon is shut off by a single door.

I think the disabling option is a great idea and would fit into the idea of teamwork. To'kash's Deep Freeze attack could be modified to only target one player and not freeze for an indefinite time. This would need players to be as a team of two.

For bosses that are more difficult, I can imagine them throwing in a lot of Dung style bosses in the future with a few things you must do to win. Although some bosses might be less efficient than others (Lexicus is one that comes to mind), I believe it's an excellent idea to alter the tactics employed to defeat them. This would make for exciting boss battles.

Jagex and The Dangers of A Half-Assed Wildy

Given all the excitement surrounding the revival of the wilderness in the game, I'll take a deeper look at what this would mean for the game. What would the new game mechanics of the last few years will interact with "the wild", and what issues this might create.

Firstly lets discuss the wilderness boundaries, before 07 there was no safe zone and this is the basis of the current design for wilderness that has safe zones included. While you might think that they ought to be kept, they hinder the movement of the current fights. This is to create safe zones and Buy Old School RuneScape Gold on fighting within them.

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